commit 4ab8114eb161500d786614a0f3c0a75e8d77250d
parent d196b120a108f14701def2935d54a73e2412430e
Author: Yoann <yoann.b87@voila.fr>
Date: Thu, 19 Jan 2012 20:45:36 +0100
Merge branch 'master' of https://github.com/jsmaniac/2011-m2s3-city-builder
Diffstat:
5 files changed, 21 insertions(+), 9 deletions(-)
diff --git a/main.cpp b/main.cpp
@@ -6,7 +6,7 @@ int main(int argc, char* argv[]) {
Chose::initialSeed = (unsigned int) atoi(argv[1]);
std::cout << "Initial seed = " << Chose::initialSeed << std::endl;
- float size = 500 * 100;
+ float size = 200 * 100;
Vertex ne(size, size, 0);
Vertex se(size, 0, 0);
Vertex sw(0, 0, 0);
diff --git a/rules/architecture/batiment.cpp b/rules/architecture/batiment.cpp
@@ -20,11 +20,17 @@ bool BatimentQuad_::split() {
addChild(new BatimentQuad_(Quad(q[SE], s, n, q[NE]), true, QuadBool(qb[E],qb[S],false,qb[N])));
addChild(new BatimentQuad_(Quad(q[NW], n, s, q[SW]), true, QuadBool(qb[W],qb[N],false,qb[S])));
} else {
- Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
- ch = ch.insetNESW(30);
- c = c.insetNESW(30);
- addChild(new ToitQuad(ch, Dimensions::hauteurToit));
- addChild(new EtageQuad(c,ch));
+ float randEtages = floatInRange(seed, 2, 0.f, 1.f);
+ int nbEtages = 1 + (int)(randEtages * randEtages * (Dimensions::maxEtages - 1));
+ Quad q = c;
+ //ch = ch.insetNESW(30);
+ Quad qh;
+ for (int i = 0; i < nbEtages; i++) {
+ qh = q.offsetNormal(floatInRange(seed, 3+i, Dimensions::hauteurEtage*0.9f, Dimensions::hauteurEtage*1.1f));
+ addChild(new EtageQuad(q,qh));
+ q = qh;
+ }
+ addChild(new ToitQuad(qh, Dimensions::hauteurToit));
}
} else {
addChild(new TerrainQuad(c));
diff --git a/rules/architecture/couleursDimensions.hh b/rules/architecture/couleursDimensions.hh
@@ -20,6 +20,8 @@ public:
);
};
static const unsigned int mur = 0xF1E3AD;
+ static const unsigned int plafond = mur;
+ static const unsigned int plancher = mur;
static const unsigned int toit = 0x961618;
static const unsigned int route = 0x363636;
static const unsigned int trottoir = 0x666666;
@@ -37,6 +39,7 @@ public:
static const unsigned int largeurRoute = 200;
static const unsigned int largeurTrottoir = 140;
static const unsigned int hauteurEtage = 300;
+ static const unsigned int maxEtages = 5;
static const unsigned int hauteurToit = 200;
static const unsigned int hauteurTrottoir = 20;
static const unsigned int hauteurMaxBatiment = hauteurTrottoir + hauteurEtage + hauteurToit;
diff --git a/rules/architecture/etage.cpp b/rules/architecture/etage.cpp
@@ -30,5 +30,7 @@ bool EtageQuad::split() {
}
void EtageQuad::triangulation() {
- addGPUOcto(c,ch, 0xF1E0E0);
+ addGPUFourQuads(c,ch, Couleurs::mur);
+ addGPUQuad(ch.offsetNormal(-30), Couleurs::plafond);
+ addGPUQuad(c, Couleurs::plancher);
}
diff --git a/rules/chose.cpp b/rules/chose.cpp
@@ -141,8 +141,9 @@ void Chose::addBBPoints(const Quad q, float height) {
}
void Chose::updateAABB() {
- float splitFactor = 5.f * LODFactor();
- float mergeFactor = 6.f * LODFactor();
+ // TODO : Debug : devrait ĂȘtre 5.f, 6.f
+ float splitFactor = 2.f * LODFactor();
+ float mergeFactor = 3.f * LODFactor();
float nonFacingFactor = 2.f/3.f;
lod.firstBBPoint = true;
getBoundingBoxPoints();