commit 5ac2332e467351d048decc69b8e5e4d6378c0ebd
parent a0fab2e0f446e16313a5a46de23ab439e8f8c1d5
Author: Yoann <yoann.b87@voila.fr>
Date: Thu, 29 Dec 2011 13:03:59 +0100
Réajustement des lumières.
Diffstat:
3 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/rules/batiment/batimentquadmaison.cpp b/rules/batiment/batimentquadmaison.cpp
@@ -47,8 +47,8 @@ void BatimentQuadMaison::triangulation() {
addQuad(/*lctr+*/nwh,/*lctr+*/neh,/*lctr+*/corner[NE],/*lctr+*/corner[NW],0xf1,0xe3,0xad);
// 1 Toit
- addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/toit,/*lctr+*/seh,0x9a,0x48,0x3c));
- addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/toit,/*lctr+*/swh,0x9a,0x48,0x3c));
- addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/toit,/*lctr+*/nwh,0x9a,0x48,0x3c));
- addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/toit,/*lctr+*/neh,0x9a,0x48,0x3c));
+ addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/toit,/*lctr+*/seh,0x96,0x16,0x18));
+ addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/toit,/*lctr+*/swh,0x96,0x16,0x18));
+ addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/toit,/*lctr+*/nwh,0x96,0x16,0x18));
+ addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/toit,/*lctr+*/neh,0x96,0x16,0x18));
}
diff --git a/rules/chose.cpp b/rules/chose.cpp
@@ -69,8 +69,8 @@ void Chose::updateAABB() {
lod.firstBBPoint = true;
getBoundingBoxPoints();
for (int i = 0; i < 3; i++) {
- float splitFactor = 2;
- float mergeFactor = 3;
+ float splitFactor = 24;
+ float mergeFactor = 25;
float center = (lod.aabb[2*i] + lod.aabb[2*i+1]) / 2;
lod.splitBox[2*i] = (lod.aabb[2*i] - center) * splitFactor + center;
lod.splitBox[2*i+1] = (lod.aabb[2*i+1] - center) * splitFactor + center;
diff --git a/view.cpp b/view.cpp
@@ -47,7 +47,7 @@ void View::setLight() {
float Light1Pos[4] = {-0.5f, -1.0f, 1.0f, 0.0f};
float Light1Dif[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float Light1Spec[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- float Light1Amb[4] = {0.2f, 0.2f, 0.2f, 1.0f};
+ float Light1Amb[4] = {0.4f, 0.4f, 0.4f, 1.0f};
glLightfv(GL_LIGHT0, GL_DIFFUSE, Light1Dif);
glLightfv(GL_LIGHT0, GL_SPECULAR, Light1Spec);