commit 760d2e8c0dcd9b82c60046a2856299f9bc40948f
parent 5093ee45dea63a9ed2b5d8b99e70a465172c5a43
Author: Georges Dupéron <jahvascriptmaniac+github@free.fr>
Date: Thu, 19 Jan 2012 23:29:04 +0100
Correction de l'animation de la caméra pour éviter les à-coups si le FPS descend en-dessous de 10.
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/view.cpp b/view.cpp
@@ -142,7 +142,7 @@ void View::renderScene(int lastTime, int currentTime) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;
- camera.animation(currentTime-lastTime);
+ camera.animation(std::min(100, currentTime-lastTime));
camera.setCamera();
lod.setCamera(camera.cameraCenter);