commit 9f7a3fc9716bc8b2c233e407714e3f2edffb08e7
parent 36554fdc9cce29b6bc0d74a41ecc9daa2e555c1b
Author: Yoann <yoann.b87@voila.fr>
Date: Thu, 19 Jan 2012 15:18:17 +0100
Subdivision des murs OK.
Diffstat:
3 files changed, 9 insertions(+), 26 deletions(-)
diff --git a/rules/architecture/batiment.cpp b/rules/architecture/batiment.cpp
@@ -24,7 +24,7 @@ bool BatimentQuad_::split() {
ch = ch.insetNESW(30);
c = c.insetNESW(30);
addChild(new ToitQuad(ch, Dimensions::hauteurToit));
- //addChild(new EtageQuad(c,ch));
+ addChild(new EtageQuad(c,ch));
}
} else {
addChild(new TerrainQuad(c));
diff --git a/rules/architecture/etage.cpp b/rules/architecture/etage.cpp
@@ -21,14 +21,11 @@ bool EtageQuad::split() {
Quad mwh = ch.insetOpp(W,28);
Quad mnh = ch.inset(E,28).inset(W,28).insetOpp(N,28);
- MurQuad *mme = new MurQuad(me << 1,meh << 1,we);
- MurQuad *mmn = new MurQuad(mn,mnh,wn);
- MurQuad *mmw = new MurQuad(mw >> 1,mwh >> 1,ww);
- MurQuad *mms = new MurQuad(ms >> 2,msh >> 2,ws);
- addChild(mme);
- addChild(mmw);
- addChild(mmn);
- addChild(mms);
+ addChild(new MurQuad(me << 1,meh << 1,we));
+ addChild(new MurQuad(mw >> 1,mwh >> 1,ww));
+ addChild(new MurQuad(mn,mnh,wn));
+ addChild(new MurQuad(ms >> 2,msh >> 2,ws));
+
return true;
}
diff --git a/rules/architecture/mur.cpp b/rules/architecture/mur.cpp
@@ -20,36 +20,22 @@ void MurQuad::setWindow() {
Quad wBack = wFront.offsetNormal(28);
windowPos = Quad(wFront[SE],wBack[SE],wBack[SW],wFront[SW]);
windowPosh = Quad(wFront[NE],wBack[NE],wBack[NW],wFront[NW]);
-
-//addGPUQuad(q,0xFFFF00);
-//addGPUQuad(ch,0xFFFF00);
-//addGPUQuad(windowPos,0xFFFF00);
}
bool MurQuad::split() {
if(!window)
return false;
- /*if(c.maxLengthNS() < c.maxLengthEW()) {
- c = c >> 1;
- ch = ch >> 1;
- }*/
float length = c.maxLengthNS();
- if(length > 500) {
-//addGPUTriangle(c[NW],c[NE],c[SE],0xFF0000);
+ if(length > 660) {
Quad qa = c.insetOpp(W,length/2);
Quad qb = c.insetOpp(E,length-(length/2));
Quad qah = ch.insetOpp(W,length/2);
Quad qbh = ch.insetOpp(E,length-(length/2));
-addGPUQuad(qa,0x0000FF);
-addGPUQuad(qb,0x00FF00);
-addGPUQuad(qah,0x0000FF);
-addGPUQuad(qbh,0x00FF00);
-//addGPUQuad(qa,0xFFFF00);
- //addChild(new MurQuad(qa,qah,window));
- //addChild(new MurQuad(qb,qbh,window));
+ addChild(new MurQuad(qa,qah,window));
+ addChild(new MurQuad(qb,qbh,window));
} else {
Quad right = Quad(windowPos[NW],windowPos[SW],c[SW],c[NW]);
Quad righth = Quad(windowPosh[NW],windowPosh[SW],ch[SW],ch[NW]);