commit cfb94fc33cff978da94a5933862537a95ef975e9
parent ef282b8e980a8fc57e2cc337b81f6f0b4b31d58a
Author: Yoann <yoann.b87@voila.fr>
Date: Mon, 12 Dec 2011 07:12:44 +0100
Merge branch 'master' of https://github.com/jsmaniac/2011-m2s3-city-builder
Diffstat:
3 files changed, 21 insertions(+), 11 deletions(-)
diff --git a/rules/chose.cpp b/rules/chose.cpp
@@ -35,4 +35,4 @@ void Chose::display() {
}
}
-unsigned int Chose::initialSeed = 1814949558;//random_seed();
+unsigned int Chose::initialSeed = random_seed();
diff --git a/rules/quadangle.cpp b/rules/quadangle.cpp
@@ -14,6 +14,8 @@ bool QuadAngle::subdivide() {
addChild(TileTri::factory(seed, 0, t1.v1, t1.v2, t1.v3));
addChild(TileTri::factory(seed, 1, t2.v1, t2.v2, t2.v3));
addChild(new Route(t1.v1, t1.v3, t2.v1, t2.v3));
+ addChild(new TileTri(t2.v3, corner[NE+i], t1.v1)); // TODO : new RouteTri
+ addChild(new TileTri(t1.v3, corner[SW+i], t2.v1)); // TODO : new RouteTri
return true;
}
}
@@ -21,24 +23,30 @@ bool QuadAngle::subdivide() {
for (int i = 0; i < 4; i++) {
if (Triangle(corner[NW+i], corner[NE+i], corner[SE+i]).angle() <= Angle::d2r(50)) {
// "couper ce coin".
- Vertex n = (corner[NW+i] + corner[NE+i]) / 2;
- Vertex e = (corner[NE+i] + corner[SE+i]) / 2;
+ Vertex n = Segment(corner[NW+i], corner[NE+i]).randomPos(seed, 0, 40, 60);
+ Vertex e = Segment(corner[NE+i], corner[SE+i]).randomPos(seed, 1, 40, 60);
Triangle tn = Triangle(n, corner[NE+i], corner[SE+i]);
Triangle te = Triangle(corner[NW+i], corner[NE+i], e);
- Triangle t;
Quad q;
if (tn.minAngle() > te.minAngle()) {
- t = tn;
q = Quad(n, corner[SE+i], corner[SW+i], corner[NW+i]);
+ Vertex oldv3 = tn.v3;
+ tn.offsetBase(-hrw);
+ q.offset(E, -hrw);
+ addChild(TileTri::factory(seed, 0, tn.v1, tn.v2, tn.v3));
+ addChild(Quadrilatere::factory(seed, 1, q.corner[0], q.corner[1], q.corner[2], q.corner[3]));
+ addChild(new Route(tn.v1, tn.v3, q.corner[1], q.corner[0]));
+ addChild(new TileTri(tn.v3, oldv3, q.corner[1])); // TODO : new RouteTri
} else {
- t = te;
q = Quad(corner[NW+i], e, corner[SE+i], corner[SW+i]);
+ Vertex oldv1 = te.v1;
+ te.offsetBase(-hrw);
+ q.offset(E, -hrw);
+ addChild(TileTri::factory(seed, 0, te.v1, te.v2, te.v3));
+ addChild(Quadrilatere::factory(seed, 1, q.corner[0], q.corner[1], q.corner[2], q.corner[3]));
+ addChild(new Route(te.v1, te.v3, q.corner[1], q.corner[0]));
+ addChild(new TileTri(q.corner[0], oldv1, te.v1)); // TODO : new RouteTri
}
- t.offsetBase(-hrw);
- addChild(TileTri::factory(seed, 0, t.v1, t.v2, t.v3));
- q.offset(E, -hrw);
- addChild(Quadrilatere::factory(seed, 1, q.corner[0], q.corner[1], q.corner[2], q.corner[3]));
- addChild(new Route(t.v1, t.v3, q.corner[1], q.corner[0]));
return true;
}
}
diff --git a/rules/quadangle.hh b/rules/quadangle.hh
@@ -10,6 +10,8 @@ private:
public:
QuadAngle(Vertex ne, Vertex se, Vertex sw, Vertex nw);
virtual bool subdivide();
+private:
+ void cutAngle();
};
#endif