commit 9821466311bba8d20edc78a8dbf8dd88d409cb79
parent 5092f6271dc809ea093c4166c1dd076ac37ada1e
Author: Yoann <yoann.b87@voila.fr>
Date: Wed, 21 Dec 2011 14:15:14 +0100
Premier éléments des maison avec pont.
Diffstat:
4 files changed, 11 insertions(+), 27 deletions(-)
diff --git a/all_includes.hh b/all_includes.hh
@@ -33,6 +33,7 @@ class Chose;
#include "rules/batiment/batimentquadmaison.hh"
#include "rules/batiment/batimentquadjardin.hh"
#include "rules/batiment/batimentquadpont.hh"
+#include "rules/batiment/batimentquadmaisonpont.hh"
#include "rules/quartier/quartierquad.hh"
#include "rules/quartier/quartierquadangle.hh"
diff --git a/main.cpp b/main.cpp
@@ -26,7 +26,7 @@ int main() {
Vertex se(size, 0, 0);
Vertex sw(0, 0, 0);
Vertex nw(0, size, 0);
- //Chose::initialSeed = 1440907084;
+ Chose::initialSeed = 1889676033;
Chose* c = QuartierQuad::factory(Chose::initialSeed, 0, ne, se, sw, nw);
// c->split();
recursiveSubdivide(c);
diff --git a/rules/batiment/batimentquad.cpp b/rules/batiment/batimentquad.cpp
@@ -44,7 +44,7 @@ Chose* BatimentQuad::factory(int seed, int n, Vertex ne, Vertex se, Vertex sw, V
if(rand <= 2) {
Quad q = Quad(ne,se,sw,nw).makeParallelogram();
- addChild(new BatimentQuadPont(lctr+q.corner[0],lctr+q.corner[1],lctr+q.corner[2],lctr+q.corner[3],300));
+ addChild(new BatimentQuadMaisonPont(lctr+q.corner[0],lctr+q.corner[1],lctr+q.corner[2],lctr+q.corner[3],600));
}
else if(rand <= 15) {
int th = 20; // Terrain height.
@@ -80,30 +80,13 @@ Chose* BatimentQuad::factory(int seed, int n, Vertex ne, Vertex se, Vertex sw, V
void BatimentQuad::triangulation() {
triangles.reserve(12);
- //addTriangle(new Triangle(lctr+ne,lctr+nw,lctr+sw,0xFF,0xFF,0x00));
- //addTriangle(new Triangle(lctr+sw,lctr+se,lctr+ne,0xFF,0xFF,0x00));
-
int h = hashInRange(seed,0,minHeight,maxHeight);
- //int htoit = hashInRange(seed,0,minHeight/2,maxHeight/2);
+ int htoit = hashInRange(seed,0,minHeight/2,maxHeight/2);
+ h += htoit;
Vertex neh = ne + Vertex(0,0,h);
Vertex seh = se + Vertex(0,0,h);
Vertex nwh = nw + Vertex(0,0,h);
Vertex swh = sw + Vertex(0,0,h);
- //Vertex toit = (neh + seh + nwh + swh) / 4 + Vertex(0,0,htoit);
addOcto(lctr+ne,lctr+se,lctr+sw,lctr+nw,lctr+neh,lctr+seh,lctr+swh,lctr+nwh,0xFF,0xFF,0x00);
-
-/*
- // 4 Murs
- addTriangle(new Triangle(neh,seh,ne,0xf1,0xe3,0xad)); addTriangle(new Triangle(seh,se,ne,0xf1,0xe3,0xad)); // ne-se-seh-neh
- addTriangle(new Triangle(seh,swh,se,0xf1,0xe3,0xad)); addTriangle(new Triangle(swh,sw,se,0xf1,0xe3,0xad)); // se-sw-swh-seh
- addTriangle(new Triangle(swh,nwh,sw,0xf1,0xe3,0xad)); addTriangle(new Triangle(nwh,nw,sw,0xf1,0xe3,0xad)); // sw-nw-nwh-swh
- addTriangle(new Triangle(nwh,neh,nw,0xf1,0xe3,0xad)); addTriangle(new Triangle(neh,ne,nw,0xf1,0xe3,0xad)); // nw-ne-neh-nwh
-
- // 1 Toit
- addTriangle(new Triangle(neh,toit,seh,0x9a,0x48,0x3c));
- addTriangle(new Triangle(seh,toit,swh,0x9a,0x48,0x3c));
- addTriangle(new Triangle(swh,toit,nwh,0x9a,0x48,0x3c));
- addTriangle(new Triangle(nwh,toit,neh,0x9a,0x48,0x3c));
-*/
}
diff --git a/rules/chose.cpp b/rules/chose.cpp
@@ -28,12 +28,12 @@ void Chose::addQuad(Vertex u, Vertex v, Vertex w, Vertex x, char r, char g, char
void Chose::addOcto(Vertex a, Vertex b, Vertex c, Vertex d,
Vertex e, Vertex f, Vertex g, Vertex h, char red, char green, char blue) {
- this->addQuad(d,c,b,a,red,green,blue);
- this->addQuad(d,h,g,c,red,green,blue);
- this->addQuad(c,g,f,b,red,green,blue);
- this->addQuad(b,f,e,a,red,green,blue);
- this->addQuad(a,e,h,d,red,green,blue);
- this->addQuad(h,g,f,e,red,green,blue);
+ this->addQuad(a,b,c,d,red,green,blue);
+ this->addQuad(e,f,g,h,red,green,blue);
+ this->addQuad(b,a,e,f,red,green,blue);
+ this->addQuad(c,b,f,g,red,green,blue);
+ this->addQuad(d,c,g,h,red,green,blue);
+ this->addQuad(a,d,h,e,red,green,blue);
}
void Chose::display() {